Editor Delfeir here to preface this piece with a simple statement: There’s no content padding or looping in Bravely Default 2. That’s the question I’ve been asked the most by people, so let’s put that front and centre. Now on with the show!

Bravely Default 2 is pretty great. I’ve said this at the end of the original’s retrospective and hinted at it a few other times. Quantifying that statement is the best place to start this look at the newly released sequel. I think Bravely Default 2 is pretty great. I do not think it’s excellent, or groundbreaking, or exceptional. It’s also been released at a time when strong JRPGs are numerous again, unlike the original’s release window.
I am far less starved for my turn-based JRPG fix in 2021 than I was in 2013. Let’s not forget that in the last twelve months, Trails of Cold Steel 4 was released. That game was the exceptional culmination of nine games of consistently strong character writing and worldbuilding. Yakuza’s latest entry barged into the turn-based JRPG genre in a tremendous way. Persona 5 is still fresh in people’s hearts and minds thanks to the release of Royal and Persona 5: Strikers.
Real-time or hybrid JRPGs are likewise prevalent at this point in history, particularly within the series that inspired Bravely Default‘s existence. Final Fantasy 7 Remake brought the Final Fantasy series back in a big way; so much so that the non-MMORPG entries could now contemplate approaching the fucking pedestal of quality that Shadowbringers planted Final Fantasy 14 on.
All of the above titles are still fresh in the JRPG zeitgeist for the release of Bravely Default 2. This is the kind of competition and, dare I say, elevation of the genre that was largely absent in the PS3/360 generation. Bravely Default could get away with being a mostly strong return to form with a few creative twists. Bravely Default 2 doesn’t have that luxury.

Yes, it’s pretty great. But that’s not really the same kind of benchmark we’re used to getting anymore, and so I worry that Bravely Default 2 will largely pass unnoticed by history. It seems to have garnered a lot less discussion, has a few more middling reviews, and I only know a handful of people who are even playing it. Practically none of those people have gotten much further than the halfway point at the time of writing, even.
But I do think Bravely Default 2 is pretty great, and so I want to make sure a positive (albeit critical) spotlight is shone on it. There is something here that’s worth acknowledging at the very least. In fact, there’s a point in the game which genuinely made me grin like an idiot at the sheer audacity of what the developers pulled off in one shining creative flourish. That’s the kind of stuff I’ll be highlighting after the meat of the review. With all that in mind, let’s dig in deeper.
Continue reading “Bravely Default 2 Review — Default, But Brave About It”