Diablo 4: Vessel of Hatred Impressions

[DISCLAIMER: A copy of Vessel of Hatred was provided for free by the publisher.]

Diablo 4 is a game that’s somewhat contentious to talk about. People level a lot of criticisms against the way it’s been designed and monetised, and I generally agree with a lot of those. However, this usually leads to people just calling it a massive disappointment, or even just not very good. That’s a sentiment I simply don’t agree with. The Platformers Podcast spent four hours doing a deep dive on it, going into the full breadth of the campaign and why we felt that it was quite strong. We all enjoyed it, and that was always the experience I took away from Diablo 4. I still think it’s absolutely a great game and worth playing, even if you just play through the campaign once and call it a day.

Well, I was given the opportunity to try out a review build for the upcoming Vessel of Hatred expansion. I was a little hesitant going into this, as I felt that the ending of the base campaign was stronger if time was allowed to pass and a direct follow-up act didn’t happen right away. The consequences and uncertainty that the story left off on seemed like they should linger for a while, and the major antagonist we face going forward instead be left to take a back seat until Diablo 5 or similarly. I worried that it might end up spoiling how the ending lands. While I’ll go into more of that later, I can say that the expansion doesn’t invalidate things or spoil the tone of the original ending. They managed to thread that needle well, and the writing quality remains very good in the expansion, even if it simply doesn’t have the run time needed to develop everything quite as well. The highs aren’t quite as high.

But that’s just the story aspects. As to the rest… well, frankly? Vessel of Hatred isn’t likely to change anyone’s pre-existing sentiments about Diablo 4. If you already enjoy the game, then this is more of the same things that likely drew you in originally. If you didn’t care for the game, then this is not a Reaper of Souls situation; Diablo 4 is not being overhauled from the ground up with this one. It’s also safe to say that Diablo 4 really didn’t need the kind of instrinsic and fundamental overhaul to its structure that was needed for Reaper of Souls to make Diablo 3 an actually good game, though. Even the staunchest critics of Diablo 4 would likely accept that as truth. 

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Delfeir vs The Backlog General Update (Sept 2022)

Because the least I can do for my website is write stuff for it

Given that I’ve spent much of the year not updating this website, I figured I should rectify that.

Hi! I’m alive!

It’s been another one of those years that — while mercifully not spent in lockdown — has seen very little headway in any of the things I’d like to do or the projects I’ve begun. In addition to a status update on some of those, there’s a few games in particular I’ve played this year that I would like to write about, so I’ll put a spotlight on those in a mini-Backlog Report.

IGN Review of Galactic Civilizations IV

Let’s start off with the major positive news from the year: I got hired by IGN as a freelancer to review a game! If there was any doubt to myself (or others) that I’m not any good at what I do, that helped me dispel it significantly. Paid review work for one of the biggest games media sites on the internet? Regardless of your opinion of the website, that’s a big deal, and I was certainly thrilled. It was a good little opportunity to work with some very skilled, friendly, and communicative editors over there. 

The only negatives about the experience were that the game in question (Galactic Civilizations IV) itself was not particularly good, but writing about it was nonetheless interesting. If you’ve not seen it yet, you can read the review over on IGN. I also wrote the script for the video version, which is slightly different and a lot more condensed due to word limits.

There’s more I’d like to write about GalCivs 4 that I didn’t touch on in the review, honestly. But the reason I elected to omit it from the review is that it’s a heavily political deep-dive into some of the systems and writing there, both as a political reading and as a kind of “eureka!” moment on why I always felt the series failed to meet my expectations. I think there’s plenty to say there, but it’s not what IGN is really about or particularly pertinent to the rest of the overall review. Hopefully I’ll get to put it up here at some point.

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Backlog Battle Report (May-July 2021)

Who needs in-depth coverage when you can have a lightning round?!

Writing’s been slow again, compounded by the usual suspects but also by a keyboard malfunction. This necessitated a new one: a Logitech G512 with brown tactile switches since I enjoy blasting people over Discord with my fast typing. Nothing special, but it does the job and it’s holding up so far. The malfunction happened while I was about halfway through writing this, though! That stalled me even further, but it also let me add new games to the list in the interim. If some of these entries seem like they were written separately, that’s why.

I’m still in between a bunch of articles and projects, but still have plenty of games played and things to talk about in general. Some of these will get a full piece eventually, should I manage to actually pull something together that I’m satisfied with. But until then, here’s what I’ve been playing for the last while.

The usual drill: two or three paragraphs tops (Future Delfeir here just to laugh at that statement…), focused more on quantity and general impressions than anything too detailed. It’s also not a completely exhaustive list, but mostly just the highlights and things that are worth talking about. Trust me, I won’t be short of things to talk about… this one clocks in at about six thousand words, so be warned. ‘ere we go!

Subnautica: Below Zero (PC)

I had to double check when I started writing this that I hadn’t talked about this one already here. Shows how much time has passed, I suppose. Either way, the Subnautica spinoff/sequel came out of Early Access a couple months back. I really enjoyed the original, so I was quick to “dive back in” to this one, hurr hurr. Regardless, it didn’t disappoint, and it was a good time all around. There’s still something about these two games and their alien environments that really stand out amidst the crowd of other survival games out there.

Below Zero is a shorter affair than its predecessor, and I wrapped it up in maybe half the time. It can be described as condensed in both good and bad ways. I don’t think there’s quite as many interesting or varied biomes to explore or materials to find. However, the technology progression and story pacing is much smoother, so Below Zero just seemed to flow better in general. I enjoyed the story better overall too, so there’s that. It’s an easy recommend for anyone who finds the concept intriguing, no matter your familiarity with the first.

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Gnosia Review — Come For the Mafia, Stay For the Story

Taking a multiplayer game and making it a solo experience is interesting; weaving in a really strong narrative and characters in the process? That’s remarkable.

I originally set out to do a full review and breakdown of Gnosia in my usual fashion. As soon as I was done with the Bravely Default novels, it was next up on the hit list. That didn’t pan out as I’d hoped. There’s a disjointed, fragmented and ultimately unfinished attempt at a review draft in my files; I simply wasn’t able to write up something I was happy with in that style.

As such, this isn’t going to be a very structured piece. But I owe it to Gnosia to at least cover it and talk about it in some fashion, even if I’m mostly rambling. After all, I loved Gnosia and was genuinely surprised and impressed by it. So once again, I wish to use my platform to shine a light on something that will likely go unnoticed but really doesn’t deserve to. Go check out Gnosia if it at all sounds interesting to you by the time I’m done here.

Gnosia is a social deception party game like Mafia, Werewolf, Among Us and any such spinoff or variant. The crew and passengers of a refugee spaceship have been infiltrated by the titular Gnosia, who possess and masquerade as individuals and have to be sniffed out. Every night they’ll eliminate someone, so every day the crew has to discuss and vote on who is most sus. The unlucky target gets placed in cold sleep, and the process repeats until the Gnosia are all contained or they outnumber the remaining crew and take over.

The catch? It’s a single player story-driven RPG in addition to all of those things. 

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Bravely Default 2 Review — Default, But Brave About It

Less flawed, but also less ambitious… on the surface, at least. Dig deeper, and you’ll find Bravely Default 2 has something special.

Editor Delfeir here to preface this piece with a simple statement: There’s no content padding or looping in Bravely Default 2. That’s the question I’ve been asked the most by people, so let’s put that front and centre. Now on with the show!

Bravely Default 2 is pretty great. I’ve said this at the end of the original’s retrospective and hinted at it a few other times. Quantifying that statement is the best place to start this look at the newly released sequel. I think Bravely Default 2 is pretty great. I do not think it’s excellent, or groundbreaking, or exceptional. It’s also been released at a time when strong JRPGs are numerous again, unlike the original’s release window.

I am far less starved for my turn-based JRPG fix in 2021 than I was in 2013. Let’s not forget that in the last twelve months, Trails of Cold Steel 4 was released. That game was the exceptional culmination of nine games of consistently strong character writing and worldbuilding. Yakuza’s latest entry barged into the turn-based JRPG genre in a tremendous way. Persona 5 is still fresh in people’s hearts and minds thanks to the release of Royal and Persona 5: Strikers.

Real-time or hybrid JRPGs are likewise prevalent at this point in history, particularly within the series that inspired Bravely Default‘s existence. Final Fantasy 7 Remake brought the Final Fantasy series back in a big way; so much so that the non-MMORPG entries could now contemplate approaching the fucking pedestal of quality that Shadowbringers planted Final Fantasy 14 on.

All of the above titles are still fresh in the JRPG zeitgeist for the release of Bravely Default 2. This is the kind of competition and, dare I say, elevation of the genre that was largely absent in the PS3/360 generation. Bravely Default could get away with being a mostly strong return to form with a few creative twists. Bravely Default 2 doesn’t have that luxury.

Yes, it’s pretty great. But that’s not really the same kind of benchmark we’re used to getting anymore, and so I worry that Bravely Default 2 will largely pass unnoticed by history. It seems to have garnered a lot less discussion, has a few more middling reviews, and I only know a handful of people who are even playing it. Practically none of those people have gotten much further than the halfway point at the time of writing, even.

But I do think Bravely Default 2 is pretty great, and so I want to make sure a positive (albeit critical) spotlight is shone on it. There is something here that’s worth acknowledging at the very least. In fact, there’s a point in the game which genuinely made me grin like an idiot at the sheer audacity of what the developers pulled off in one shining creative flourish. That’s the kind of stuff I’ll be highlighting after the meat of the review. With all that in mind, let’s dig in deeper.

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Bravely Default Retrospective — Loop Hero(es of Light)

Forever flawed, but oh so captivating in its potential. Bravely Default was a reasonably strong revisit to classic JRPG concepts, but with enough to keep it fresh.

Advance warning: This ran longer than I was expecting, so it’s a big read. Further, Bravely Default is a game I haven’t replayed in a while, so my memories might be a little off in places despite my best efforts. This also means that I don’t have any screenshots of my own, so there’ll be less visual breaks than ideal. I’ll try to keep it nice to look at though!

It’s the year 2003. Squaresoft and Enix merge together into the massive game development and publishing studio that is Square Enix. Previously, these two were once the most beloved and prolific JRPG developers in Japan, responsible for almost every major JRPG series that Nihon Falcom wasn’t involved with. Even so, financial losses forced them to band together in order to keep up with the global development scene. A much younger Delfeir saw this news in a gaming magazine — which alone dates the story — and thought that this was great! Surely, the two combined would be able to produce even more amazing JRPGs than they had individually!

God, I was so stupid back then. Or maybe I’m just cynical and exhausted now. Either way, it wasn’t long before young Delfeir grew up and was repeatedly proven wrong.

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Fantastic Resources and Where to Find Them: Delf’s Search for a Strategy Game

Back on Christmas Day (which was almost a month ago already, where does the time go?), I spent a couple of hours in the evening being somewhat… manic. I don’t recall precisely what initiated this, but for whatever reason I had pictured a specific kind of game in my head, and I was now tearing apart my collection or the internet in a frenzy to find and play it. It cascaded into me playing a handful of games since that point, trying to find something that would absolutely meet the requirements I was searching for.

From this, I ended up discarding or putting aside most of these games when they failed to achieve success, or else playing the ones I did stick with for incomplete or else different reasons. Most of these games I’ll speak about at length in the future (probably their own articles), but by now I feel like I should address the kind of game I was looking for.

In short, I was looking for quite possibly the nerdiest thing I could: a game of resource management, production chains, and logistics. And while I’m sure a few people could see that and immediately list off a few examples — just as I could, did, and started with in my search — I was looking for something more expansive. I don’t just want the end result of the chains, but the acquisition of the resources used, and the utilisation of these to allow me to expand or further my goals.

See, the first title I gravitated towards during my thought process and subsequent search was Black Desert Online. Besides the flashy and graphically striking action combat that the game sells as its main feature, it has a variety of “life skills” to complement this. You can set up farms, buy and sell trade resources in various markets that you can either manually carry or transport via wagons and boats (which you can build, and even breed better horses for), acquire property in towns that can be converted into production centres, and hire workers to work these centres or even gather the resources themselves from some areas if you didn’t feel like doing it yourself.

This was the part of the game that kept me playing for a lot longer than I expected previously. I would frequently go from place to place in order to figure out what resources were available, do smaller quests in order to open them up or else just farm contribution points that let me expand my sphere of influence, or just run trade routes back and forth in the background while doing other things. And it was this model that the manic searching for more games like this was based around.

So why didn’t I just play Black Desert Online when this mood struck me? Well… a few reasons.

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Some Games I Liked From 2018’s Second Half

For the games I liked from the first half, here’s a link to the post. Assuming you don’t want to scroll down a screen’s length, anyway. Don’t say I don’t look out for you~

Just as I am somehow delivering another (hopefully) great post within a week of the last one, so too did it seem that the second half of 2018 was dropping an intriguing title in our laps at much the same pace. This breakneck schedule seemed to continue pretty much until the first week of December, whereupon it took a quite breather for the holiday season and then is slated to get right back to it in just a few days.

Looking at you, Tales of Vesperia. Can’t even give me time to fully digest the FF14 patch updating as I write, can you?

So let’s get right back to it then. First, a couple of footnotes of sorts that I could have included from the first half, then right back to the second half of 2018, culminating in a quick talk about my favourite game of the year at the end. I’ll have plenty more to say about Yakuza Kiwami 2 than what’s here, but keeping to the 2-3 paragraphs trend for this article seems to suit me well.

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Some Games I Liked From 2018’s First Half

My personal favourite game of the year for 2018 was Yakuza Kiwami 2.

Amazing how short this can be when I skip all the preamble, huh?

Regardless, welcome one and all to the other side of 2018. Love it or hate it, it was an interesting year for video games. There was a slew of stellar indie titles, some absolutely incredible high budget games from big triple A studios that were purely single player or console exclusives… and there was a continuing, unrelenting downwards spiral into a late-stage capitalist hellscape which saw more backlash and discussion from gamers than I’ve ever witnessed before despite all that.

Single player games got better, multiplayer games didn’t (for the most part), fan-favourite company goodwill was squandered, burned, and ultimately lost, and we’re all starting to feel quite bitter and jaded of the whole hobby.

With all of that in mind, I’d still like to draw attention to some of the games that I quite enjoyed throughout 2018, which I’ve picked from a list of game releases I found on Wikipedia. The list proved too long and unwieldy to fit in one article, so I’ve split it based on the first half of the year with the latter to come around Soon™.

I don’t plan to draw it out or make a spectacle of it like the hideously late Delfies, though I will draw special attention to and write at length about my favourite game that I mentioned up there afterwards. Instead, I’m going with the abridged format: no more than 2 or 3 paragraphs on each game, and the only criteria was that they released from January to June and I played and enjoyed them. Let’s begin.

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Backlog Battle Report (6th Nov 2017)

Couple of things before we go into this week’s update. Firstly, you might notice that there’s been a new Right Click to Zoom at long last in the post below this one, so if you didn’t know about that I’d strongly suggest checking it out. I spoke at length about Morrowind, one of my favourite games, not to mention one of the most influential on me when growing up.

Second, I’m giving a quick plug to a new website called Switch Indie Reviews which, well… is a website for Nintendo Switch indie reviews. Go figure, right? It’s brand new, it looks really shiny, and I just so happen to have applied for and been accepted to be a staff writer for it. So if you like my work and want to see more of it, there’ll be articles there in the coming days. I’ll be sure to link all those reviews back to this blog for conciseness, so please look forward to that.

On to the games, then!

DOOM 2016 (PC) — I’m a man of my word

Last week I was in the mood to play some DOOM and listening to the soundtrack, so this week I followed suit with that and played a bit more. I rarely invest a lot of time into it, but it’s fantastic for just picking up and playing another level or two of the campaign every so often. Shouldn’t take me much longer to finish it I’d imagine, but no big if it does; it’s just a very satisfying and visceral experience that’s great to just pick up, play, and put down without commitment.

The game does occasionally get a little bit of criticism that it just falls into the pattern of “find an obvious arena, trigger it filling with demons, kill the demons to proceed”. Personally, while this is obviously a big part of it, I haven’t found it nearly as obnoxious or as one-dimensional as some claim. There is a small chunk of downtime in between each of these encounters, where you’re given a chance to explore, find secrets, and wind the tempo down a little before building back up explosively.

Perhaps this changes as the levels get later, but regardless, I find that I’m often in a fairly good rhythm with it. All that said, I did immediately dump my upgrades into having secrets and collectables appear on my map so I can hunt them all down and get back to the shooting quickly. My completionist tendencies are likely to get the better of me if I keep wandering too long.

Damn, even thinking about this game makes me want to play some more. What a great shooter DOOM is.

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