Last week, I shared a friend’s attempt to calculate the top 100 most acclaimed video games of all time. Here’s that article and accompanying list. At first people treated it as little more than a curiosity; they perused it for their own personal favourites, celebrated inclusions, lamented omissions, but ultimately moved on.

However, later on, a few wanted to know more: how it was calculated, what lists were included, what games were eligible, why Metroid: Other M wasn’t in the top 10 (OK, maybe not that one). So in order to respond to these questions—and also just to satisfy our own desire to speak in more depth about the project—James and I sat down for an informal interview.
Kris: May as well jump right into the juicy questions: How have you actually calculated all of this?
James: Yeah that seems to be by far the most common question I get. As soon as it dawns on people that the types of data that I’m using don’t exactly combine easily, they want to know how I’ve solved that. And the first thing that I want to say is that I take no credit for this method. Part of it came from pieces of information that I gleaned from Acclaimed Music, another big part came from a friend of mine who is an expert in statistics (thanks Ian!), and all I really did was fill in the gaps.
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