We have not been idle.

Last year, I shared the early results of my friend James’ project to rigorously calculate the most acclaimed video games of all time. The original results can still be found here. We also answered a number of questions about the project in a follow up article.
At that stage the project was little more than a proof of concept, and the formula — despite already being far more sophisticated than the ones used by Metacritic, Video Game Canon, or pwnRank — still had significant weaknesses. Since then, the project has matured considerably, and all of the formula’s major weaknesses have been addressed.
This final list is no longer biased towards the most prolific publications, nor does it give undue weight to lists from less reputable sources. These issues were solved through a combination of clever weighting algorithms, and crude adjustments. Along with these improvements, a slight bias towards more recent lists has also been added to better reflect the current critical consensus.
The result is a much more authoritative representation of the most acclaimed video games of all time. It’s not just the formula that’s been updated, either: numerous data entry errors have been corrected, and more than 100 new lists have been added to the database, including the end of year lists for 2020 and 2021. The total number of lists is now more than 370.
The project will soon have its own website, but until then, enjoy this teaser: the definitive 150 most acclaimed video games of all time, as determined by games media critical consensus.
Continue reading “The 150 Most Acclaimed Games of All Time: Updated Rankings and Project Status”

