Diablo 4: Vessel of Hatred Impressions

[DISCLAIMER: A copy of Vessel of Hatred was provided for free by the publisher.]

Diablo 4 is a game that’s somewhat contentious to talk about. People level a lot of criticisms against the way it’s been designed and monetised, and I generally agree with a lot of those. However, this usually leads to people just calling it a massive disappointment, or even just not very good. That’s a sentiment I simply don’t agree with. The Platformers Podcast spent four hours doing a deep dive on it, going into the full breadth of the campaign and why we felt that it was quite strong. We all enjoyed it, and that was always the experience I took away from Diablo 4. I still think it’s absolutely a great game and worth playing, even if you just play through the campaign once and call it a day.

Well, I was given the opportunity to try out a review build for the upcoming Vessel of Hatred expansion. I was a little hesitant going into this, as I felt that the ending of the base campaign was stronger if time was allowed to pass and a direct follow-up act didn’t happen right away. The consequences and uncertainty that the story left off on seemed like they should linger for a while, and the major antagonist we face going forward instead be left to take a back seat until Diablo 5 or similarly. I worried that it might end up spoiling how the ending lands. While I’ll go into more of that later, I can say that the expansion doesn’t invalidate things or spoil the tone of the original ending. They managed to thread that needle well, and the writing quality remains very good in the expansion, even if it simply doesn’t have the run time needed to develop everything quite as well. The highs aren’t quite as high.

But that’s just the story aspects. As to the rest… well, frankly? Vessel of Hatred isn’t likely to change anyone’s pre-existing sentiments about Diablo 4. If you already enjoy the game, then this is more of the same things that likely drew you in originally. If you didn’t care for the game, then this is not a Reaper of Souls situation; Diablo 4 is not being overhauled from the ground up with this one. It’s also safe to say that Diablo 4 really didn’t need the kind of instrinsic and fundamental overhaul to its structure that was needed for Reaper of Souls to make Diablo 3 an actually good game, though. Even the staunchest critics of Diablo 4 would likely accept that as truth. 

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Outriders Demo Impressions — [Screen Shake Intensifies]

Surprising no-one except games industry management, looter/shooters are better when you actually make a complete product from the start.

This week has seen me playing a staggering amount of Bravely Default 2. Releasing in the same week as Persona 5 Strikers is always a ballsy proposition, yet my Bravely playtime is something like triple that of Strikers right now. And I don’t even think it’s as good as Persona! It just… has its hooks in me. I’m fully intending to do bigger write ups on both these games and my opinions on them, but I’m probably going to save it until I’ve progressed further in both.

So instead, let’s talk about the three hour break I took to play the Outriders demo.

Outriders is an upcoming third person looter/shooter by People Can Fly. It can be played with up to four people in co-op, has four different classes, and- hey, hold on a second, don’t leave. Yes, it sounds like the now officially dead Anthem, not to mention every other looter shooter on the planet. This one is showing signs of being different though. By different, I mean actually completed, functional, and competent. It’s got a story, it’s got good systems and progression, it’s got interesting loot, and it promises to be a reasonably sized game that happens to have endgame and co-op support.

There’s a demo on Steam right now, and it comes out in April. You can blow through most of the content they have there in a couple hours, but it’s the full start of the game and progress does carry over to the final release. It’s a good chance to try out the different classes and abilities to see what gels. Currently there’s mixed opinions, but early consensus on Outriders seems to be leaning towards more positive than anything. I’m definitely more positive about it.

I will not be buying Outriders — despite liking it — until a specific change is made.

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