The Trouble With Critiquing Endwalker

This is not a critique of Endwalker, this is just a tribute.

This is a fairly unstructured and unfiltered blog post, like some of the earlier pieces on this site. I’ve mostly used it to sort through my mental processes and just touch on a few things to whoever cares to listen. As such, it’s not been closely edited and I’ve not put the usual formatting into it. In short, there’s a wall of text ahead. 

Allow me to assuage this by providing a soundtrack for your reading, courtesy of the actual best thing to come out of Endwalker.

You’re welcome.

As I said repeatedly in covering the games I liked of 2021, Endwalker was not among them. While the gameplay and mechanical changes remain as solid and enjoyable to play as ever, the core of Final Fantasy 14’s appeal has long been its quality story. As such, even the strengths of its latest expansion were increasingly hard to just simply enjoy for me, built as they are on a foundation of sand and rot. There are better games that I’ll just play for the sake of play; what makes Final Fantasy 14 (and particularly the Shadowbringers expansion) one of my all time favourites is that it transcends the sum of its parts. I fully intend to go through and do a thorough breakdown of Endwalker’s narrative flaws in an article.

This is not that article. This is an article that I am largely using to get my thoughts in order and put a voice to why this process has been such a struggle for me.

Continue reading “The Trouble With Critiquing Endwalker”

Backlog Battle Report (March/April 2021)

Because sometimes I play a lot of games but don’t have a lot to say.

Yep, I’m doing this again.

I won’t be operating to any set schedule of releases, but I’m aspiring to at least have an editorial style post up here every week. If I’m falling short, I might revert to the more blog-esque Battle Reports that I did previously and just talk about everything I played this week in brief.

Delfeir, February 27th 2021

There’s at least two articles that I’ve started but haven’t been able to get to a place I’m happy with since the Gnosia review. I can largely attribute this to terrible sleep for the last week and change. Even so, I want to at least try and write something (even if it’s rambling and low quality). The rate at which I’m able to play games now is exceeding the pace at which I’m writing, so they’re starting to queue up. As such, I’m going to just write really short impressions and comments on some of the highlight games I’ve played from the last two months. Two to three paragraphs on each, tops.

Vs. The Backlog is supposed to refer to my gaming backlog, not my editorial writing backlog. Having one is eternal enough. So let’s go.

Continue reading “Backlog Battle Report (March/April 2021)”

The Delfies 2017 #8

Among the many strong titles of 2017 vying for a gamer’s time, there’s always the allure of the persistent games from yesteryear further muddying that choice. It’s not even a case of going and cleaning your backlog of The Witcher 3; I’m referring to the multiplayer games that remain a constant time sink in the gaming landscape. The MOBAs like Dota 2, the shooters like Counterstrike, the card games like Hearthstone, and, of course, the MMORPGs.

While the genre has retreated to more of a niche in the past few years, the behemoths of the MMOs still lurk… and one of them put out an expansion pack in 2017 that I thought was pretty damn good.

Delfies 2017 #8: Final Fantasy XIV: Stormblood

Genre: MMORPG

Played on: PC, also available on PS4

Final Fantasy 14 has a development history unlike any other title in video games. If a bad game is released, it will usually remain bad, and even if the developers are somehow able to improve the situation it is unlikely to receive the attention of gamers a second time. It doesn’t matter what company you are or the size of your budget; releasing an awful game to abysmal scores and catastrophic results should not ever see the game rise above it to become great.

Still, most developers don’t have the budget or pedigree of Square Enix in order to make their second attempt. Even then, that pedigree isn’t exactly saying much when a trilogy of Final Fantasy 13 titles produced only one good game between them, and there’s a lot I could say negatively about their last ten years of JRPGs. Nonetheless, when the release of FF14 proved disastrous on all fronts, Square Enix decided to double down on the project and do their best to fix it, to the point of remaking the entire game from scratch as a sequel.

By all accounts, Final Fantasy 14: A Realm Reborn should not have been possible. Even reusing assets and concepts from the original release, they effectively built an entire MMORPG from the ground up in just two and a half years. And somehow, that newly released title managed to recapture the goodwill of players who had written off the first, continuing to grow and improve into one of the largest and most successful MMORPGs in history.

Continue reading “The Delfies 2017 #8”

All Across the Hydaelyn

Previously I spoke about my thoughts and feelings on WoW, and how they had ultimately lead me to a sense of detachment to the game, whereupon I unsubscribed. Many of the thoughts of disenfranchisement with Warcraft and the world of Azeroth as a whole that I wrote two posts ago are relevant to today’s discussion.

You see, as my feelings for WoW waned, it was FF14 that they started drifting towards.

Now, I didn’t maintain both MMO subscriptions side by side – not because of money, but largely because of time and disinterest. I picked up FF14 on a whim a couple of years ago during one of the periods where WoW was suffering a content drought, and I was remaining on it only to roleplay with friends. Since I wanted something else to fill that void, I went to FF14, and I was quickly swept up in the world that it offered.

I guess my thoughts started to mirror that previous time. It was almost on a whim that I started feeling the urge to load up a month of game time into FF14 and take a spin through it, playing through the patches I missed. I wanted to remake my favourite character from WoW into FF14 so that they’d have a chance to “live on”, so to speak. At first I fought the urge, but after chatting with a close friend about it, we decided to jump back in and check out the game together.

That was a little over a month ago, and she has since absolutely eclipsed my progress and raced ahead at a prodigious rate, eager to devour up every bit of story and worldbuilding the game as offered. And it was that realisation of what we’d been missing during our time in WoW – that sense of world, characters, and connection to the plot and setting that we were finding in FF14 – to finally make the plunge and unsubscribe from WoW without a second thought.

Since then, we’ve been exploring the world of Eorzea, plumbing its locales, and meeting its denizens with a fascination that was quite unexpected. I didn’t even return to the max level character I played on the first time I signed up to FF14; I instead started a new character from scratch and have been proceeding through the entirety of the plot again. Many friends who play the game thought I was mad for doing such a thing, considering the older content unenjoyable and a slog, but I’ve absolutely felt no such thing and have largely enjoyed the experience.

So let’s talk about the gameplay first, then. For this playthrough, I decided I would play an Au Ra lancer/dragoon – not the character I salvaged from WoW, mind you, who is around but not really my focus. This is an entirely new one that I fell in love with.

Generally the gameplay is pretty fun in FF14. There’s sometimes a shortage of quests, but the presence of a main story quest to guide your path and give much more impetus and attachment to your progress and the world helps immensely. If you need to pad that out, there’s a whole slew of activities, such as the Fate world events, the dungeons and trials, the repeatable leve quests, the Palace of the Dead… and even if any of that seems sparse, it continues to open up and give even more options upon hitting Level 50 and reaching all the patch content.

That said, it’s impossible to talk about the game without bringing up the fact that the global cooldown really is quite slow. The average MMORPG will have a base GCD of 1.5 seconds, and usually has classes or stats that can speed that up and make it much faster. By contrast, FF14 has 2.5 seconds. While most classes have an array of abilities that are used off the GCD and are woven into a rotation, it can definitely feel sluggish.

It’s by no means simple for this delay in actions, however. The rotation and spell management of FF14 is utterly absurd (in a good way) with how complex and intricate it can be to play at times. You could combine all the key active abilities of both my active Warrior specs from WoW and assign them to hotkeys, and they’d probably only just rival the BASIC ROTATION I have as a Dragoon… and I’m still not at the level cap yet.

Add in to that the many mechanics and targeting circles of doom that you’ll inevitably run into during dungeons and advanced content, and it can often feel like you’re doing an intricate dance from safe floor space to safe floor space all while spinning plates to maintain a relatively optimal damage rotation (or else survive/ensure survival for tanks and healers). The patterns of bosses can be a little more rigid than they are in WoW at times, but it’s definitely not a pushover of a system to bend to your will.

With all that said, it’s definitely my love of the world and the characters that have drawn me back and held me to FF14. If anything, it’s reminding me that WoW has been missing the character factor for multiple expansions now, save for a couple of exceptions. Too much has become about the player characters being more and more badass, more accomplished in the story, and beating increasingly unrealistic levels of foes in WoW. It’s gotten stale, honestly, and it only gets worse when the characters I used to love are basically window dressing on the story of the player character, lacking any real semblance of depth.

Again, there are exceptions. I felt sad when Varian died in Legion, for example, because I’d grown to respect him over the years. However, that’s also tempered by the fact that I hated him and considered him an awful character upon his first introduction, and it took many years to get to that point. He’s one of the better examples, however.

Most of the other named characters have been presented or written so poorly that I’ve come to hate them – Malfurion and Tyrande spring to mind, as does the path Illidan is treading in Legion. Characters that I do like are either extremely minor and often forgotten, or else are shoved aside because the writers decide to focus on something else. Remember Wrathion? I do, but it seems Blizzard doesn’t.

It’s handled slightly differently in FF14. See, it places the player character in the main spot of the story as the fabled Warrior of Light, certainly. But it doesn’t do so at the expense of the rest of the cast. They all have their skills, strengths, and abilities that you don’t, and will often appear to aid you when you need it. They have defined personalities that grow and expand as the story progresses.

And the story does progress. Things happen, characters are hurt or killed, and the world must adapt and carry on. Regardless of what you save the world from as the Warrior of Light, you can’t save everyone in it from everything all the time, and FF14 isn’t afraid to remind you of that. But if you’re willing to let yourself experience the narrative, it really is quite an enjoyable undertaking.

My friend and I have had a lot of fun just swapping tales and recounting our adventures to each other, adapting them to our characters both new and old. We’ve got our favourites among the NPCs and joke about them all. We’ve found ways to thread our own narrative through the existing one to expand on it and gives our characters purpose that isn’t just “fabled hero”, just for our own amusement.

But more than that, all this effort has helped us feel connected to the world of Hydaelyn and the realm of Eorzea more than I expected to from my whim of returning. Just a month ago I was bored of WoW and contemplating being done with MMORPGs for a good long stretch. Now, I’m focusing much of my gaming time into FF14 and following information about the upcoming Stormblood expansion with renewed vigor that I really didn’t expect.

It’s that attachment to a world and its characters that, as much if not more so than gameplay, has drawn me to video games. It was what kept me playing WoW long after the game stopped interesting me, this feeling of investment and attachment to my characters.

That investment need not just be repeatedly being told of how I am the hero, I am the conqueror, I am the general of the garrison, I am the strongest living warrior on Azeroth and eschewing all likeable character traits in the supporting cast because of this. I think that’s something the WoW writers have forgotten after Mists of Pandaria, but it’s been an increasing issue even throughout and before that.

Admittedly, maybe some of it is multiple years spent within Azeroth. But throughout that time, I spent so long investing myself in aspects of the lore and story while chasing up all the little details, only to end up feeling horribly disappointed and frustrated. There’s none of that disappointment in FF14 so far – simply delight, and a keen interest in seeing more.

In case you’re wondering, the reason I unsubbed from FF14 the first time was actually because I ran out of additional story to pursue. I was active after the Heavensward launch and played all of the available content in 3.0 save some higher difficulty things. In addition, my Free Company that I was RPing in started to experience drama and split apart, which further drove me away from guild politics and open RP on my return to WoW. So, ultimately, while I wanted to return eventually I simply never got around to it, with most of my interest leaning towards other games.

Perhaps it’s for the best that I didn’t come back sooner, because now I have plenty to occupy me with, and the promise of even more just in the horizon. It’s a good time to be back in Eorzea… truly, I missed it.