I originally set out to do a full review and breakdown of Gnosia in my usual fashion. As soon as I was done with the Bravely Default novels, it was next up on the hit list. That didn’t pan out as I’d hoped. There’s a disjointed, fragmented and ultimately unfinished attempt at a review draft in my files; I simply wasn’t able to write up something I was happy with in that style.
As such, this isn’t going to be a very structured piece. But I owe it to Gnosia to at least cover it and talk about it in some fashion, even if I’m mostly rambling. After all, I loved Gnosia and was genuinely surprised and impressed by it. So once again, I wish to use my platform to shine a light on something that will likely go unnoticed but really doesn’t deserve to. Go check out Gnosia if it at all sounds interesting to you by the time I’m done here.

Gnosia is a social deception party game like Mafia, Werewolf, Among Us and any such spinoff or variant. The crew and passengers of a refugee spaceship have been infiltrated by the titular Gnosia, who possess and masquerade as individuals and have to be sniffed out. Every night they’ll eliminate someone, so every day the crew has to discuss and vote on who is most sus. The unlucky target gets placed in cold sleep, and the process repeats until the Gnosia are all contained or they outnumber the remaining crew and take over.
The catch? It’s a single player story-driven RPG in addition to all of those things.
Continue reading “Gnosia Review — Come For the Mafia, Stay For the Story”

