The Trouble With Critiquing Endwalker

This is not a critique of Endwalker, this is just a tribute.

This is a fairly unstructured and unfiltered blog post, like some of the earlier pieces on this site. I’ve mostly used it to sort through my mental processes and just touch on a few things to whoever cares to listen. As such, it’s not been closely edited and I’ve not put the usual formatting into it. In short, there’s a wall of text ahead. 

Allow me to assuage this by providing a soundtrack for your reading, courtesy of the actual best thing to come out of Endwalker.

You’re welcome.

As I said repeatedly in covering the games I liked of 2021, Endwalker was not among them. While the gameplay and mechanical changes remain as solid and enjoyable to play as ever, the core of Final Fantasy 14’s appeal has long been its quality story. As such, even the strengths of its latest expansion were increasingly hard to just simply enjoy for me, built as they are on a foundation of sand and rot. There are better games that I’ll just play for the sake of play; what makes Final Fantasy 14 (and particularly the Shadowbringers expansion) one of my all time favourites is that it transcends the sum of its parts. I fully intend to go through and do a thorough breakdown of Endwalker’s narrative flaws in an article.

This is not that article. This is an article that I am largely using to get my thoughts in order and put a voice to why this process has been such a struggle for me.

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Outriders Demo Impressions — [Screen Shake Intensifies]

Surprising no-one except games industry management, looter/shooters are better when you actually make a complete product from the start.

This week has seen me playing a staggering amount of Bravely Default 2. Releasing in the same week as Persona 5 Strikers is always a ballsy proposition, yet my Bravely playtime is something like triple that of Strikers right now. And I don’t even think it’s as good as Persona! It just… has its hooks in me. I’m fully intending to do bigger write ups on both these games and my opinions on them, but I’m probably going to save it until I’ve progressed further in both.

So instead, let’s talk about the three hour break I took to play the Outriders demo.

Outriders is an upcoming third person looter/shooter by People Can Fly. It can be played with up to four people in co-op, has four different classes, and- hey, hold on a second, don’t leave. Yes, it sounds like the now officially dead Anthem, not to mention every other looter shooter on the planet. This one is showing signs of being different though. By different, I mean actually completed, functional, and competent. It’s got a story, it’s got good systems and progression, it’s got interesting loot, and it promises to be a reasonably sized game that happens to have endgame and co-op support.

There’s a demo on Steam right now, and it comes out in April. You can blow through most of the content they have there in a couple hours, but it’s the full start of the game and progress does carry over to the final release. It’s a good chance to try out the different classes and abilities to see what gels. Currently there’s mixed opinions, but early consensus on Outriders seems to be leaning towards more positive than anything. I’m definitely more positive about it.

I will not be buying Outriders — despite liking it — until a specific change is made.

Continue reading “Outriders Demo Impressions — [Screen Shake Intensifies]”