New Pokemon Snap Review

Everyone else already subtitled their reviews with “Picture Perfect”, so I’m not gonna. It’s accurate though.

I half joked with friends when this game was about to come out that “2021’s GOTY will be out soon” and we all had a laugh. My desire to play the game was genuine and everything I’d seen of it in Nintendo Directs prior to launch seemed promising. Even so, I’m very much at odds with the Pokemon franchise these days. I liked seventh gen well enough, but didn’t touch Sword/Shield. It seemed that games like Temtem were delivering on the Pokemon concept in ways that actually reflected the twenty plus years of game design since the first two generations were released. By contrast, Pokemon games just seemed stale, not to mention going down a path of being “child friendly” to the point that it felt patronising to said children.

With all this in mind, I didn’t necessarily think that New Pokemon Snap would really be able to capture the magic again. Well, the joke’s on me. I’m no longer kidding when I say that New Pokemon Snap will almost certainly be in the short list of my games of the year.

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Backlog Battle Report (March/April 2021)

Because sometimes I play a lot of games but don’t have a lot to say.

Yep, I’m doing this again.

I won’t be operating to any set schedule of releases, but I’m aspiring to at least have an editorial style post up here every week. If I’m falling short, I might revert to the more blog-esque Battle Reports that I did previously and just talk about everything I played this week in brief.

Delfeir, February 27th 2021

There’s at least two articles that I’ve started but haven’t been able to get to a place I’m happy with since the Gnosia review. I can largely attribute this to terrible sleep for the last week and change. Even so, I want to at least try and write something (even if it’s rambling and low quality). The rate at which I’m able to play games now is exceeding the pace at which I’m writing, so they’re starting to queue up. As such, I’m going to just write really short impressions and comments on some of the highlight games I’ve played from the last two months. Two to three paragraphs on each, tops.

Vs. The Backlog is supposed to refer to my gaming backlog, not my editorial writing backlog. Having one is eternal enough. So let’s go.

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Gnosia Review — Come For the Mafia, Stay For the Story

Taking a multiplayer game and making it a solo experience is interesting; weaving in a really strong narrative and characters in the process? That’s remarkable.

I originally set out to do a full review and breakdown of Gnosia in my usual fashion. As soon as I was done with the Bravely Default novels, it was next up on the hit list. That didn’t pan out as I’d hoped. There’s a disjointed, fragmented and ultimately unfinished attempt at a review draft in my files; I simply wasn’t able to write up something I was happy with in that style.

As such, this isn’t going to be a very structured piece. But I owe it to Gnosia to at least cover it and talk about it in some fashion, even if I’m mostly rambling. After all, I loved Gnosia and was genuinely surprised and impressed by it. So once again, I wish to use my platform to shine a light on something that will likely go unnoticed but really doesn’t deserve to. Go check out Gnosia if it at all sounds interesting to you by the time I’m done here.

Gnosia is a social deception party game like Mafia, Werewolf, Among Us and any such spinoff or variant. The crew and passengers of a refugee spaceship have been infiltrated by the titular Gnosia, who possess and masquerade as individuals and have to be sniffed out. Every night they’ll eliminate someone, so every day the crew has to discuss and vote on who is most sus. The unlucky target gets placed in cold sleep, and the process repeats until the Gnosia are all contained or they outnumber the remaining crew and take over.

The catch? It’s a single player story-driven RPG in addition to all of those things. 

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Bravely Default 2 Review — Default, But Brave About It

Less flawed, but also less ambitious… on the surface, at least. Dig deeper, and you’ll find Bravely Default 2 has something special.

Editor Delfeir here to preface this piece with a simple statement: There’s no content padding or looping in Bravely Default 2. That’s the question I’ve been asked the most by people, so let’s put that front and centre. Now on with the show!

Bravely Default 2 is pretty great. I’ve said this at the end of the original’s retrospective and hinted at it a few other times. Quantifying that statement is the best place to start this look at the newly released sequel. I think Bravely Default 2 is pretty great. I do not think it’s excellent, or groundbreaking, or exceptional. It’s also been released at a time when strong JRPGs are numerous again, unlike the original’s release window.

I am far less starved for my turn-based JRPG fix in 2021 than I was in 2013. Let’s not forget that in the last twelve months, Trails of Cold Steel 4 was released. That game was the exceptional culmination of nine games of consistently strong character writing and worldbuilding. Yakuza’s latest entry barged into the turn-based JRPG genre in a tremendous way. Persona 5 is still fresh in people’s hearts and minds thanks to the release of Royal and Persona 5: Strikers.

Real-time or hybrid JRPGs are likewise prevalent at this point in history, particularly within the series that inspired Bravely Default‘s existence. Final Fantasy 7 Remake brought the Final Fantasy series back in a big way; so much so that the non-MMORPG entries could now contemplate approaching the fucking pedestal of quality that Shadowbringers planted Final Fantasy 14 on.

All of the above titles are still fresh in the JRPG zeitgeist for the release of Bravely Default 2. This is the kind of competition and, dare I say, elevation of the genre that was largely absent in the PS3/360 generation. Bravely Default could get away with being a mostly strong return to form with a few creative twists. Bravely Default 2 doesn’t have that luxury.

Yes, it’s pretty great. But that’s not really the same kind of benchmark we’re used to getting anymore, and so I worry that Bravely Default 2 will largely pass unnoticed by history. It seems to have garnered a lot less discussion, has a few more middling reviews, and I only know a handful of people who are even playing it. Practically none of those people have gotten much further than the halfway point at the time of writing, even.

But I do think Bravely Default 2 is pretty great, and so I want to make sure a positive (albeit critical) spotlight is shone on it. There is something here that’s worth acknowledging at the very least. In fact, there’s a point in the game which genuinely made me grin like an idiot at the sheer audacity of what the developers pulled off in one shining creative flourish. That’s the kind of stuff I’ll be highlighting after the meat of the review. With all that in mind, let’s dig in deeper.

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Bravely Default Retrospective — Loop Hero(es of Light)

Forever flawed, but oh so captivating in its potential. Bravely Default was a reasonably strong revisit to classic JRPG concepts, but with enough to keep it fresh.

Advance warning: This ran longer than I was expecting, so it’s a big read. Further, Bravely Default is a game I haven’t replayed in a while, so my memories might be a little off in places despite my best efforts. This also means that I don’t have any screenshots of my own, so there’ll be less visual breaks than ideal. I’ll try to keep it nice to look at though!

It’s the year 2003. Squaresoft and Enix merge together into the massive game development and publishing studio that is Square Enix. Previously, these two were once the most beloved and prolific JRPG developers in Japan, responsible for almost every major JRPG series that Nihon Falcom wasn’t involved with. Even so, financial losses forced them to band together in order to keep up with the global development scene. A much younger Delfeir saw this news in a gaming magazine — which alone dates the story — and thought that this was great! Surely, the two combined would be able to produce even more amazing JRPGs than they had individually!

God, I was so stupid back then. Or maybe I’m just cynical and exhausted now. Either way, it wasn’t long before young Delfeir grew up and was repeatedly proven wrong.

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Loop Hero Impressions — Brother, May I Have the Loops

Just one more loop… hmm, okay, just one more…

Hello. I’m Delfeir, and on Friday I played a new game. My intention was to sample it for about an hour before writing something unrelated. I did no writing, played for about four hours, delayed my sleep so I could play yet another, and then had dreams about the damn thing. Once I woke up and told people about it somewhat, I intended to write this impressions piece that you’re now reading. Instead, I played more of the game in question for the better part of the whole weekend. I’ve almost completely finished it with 30 hours under my belt in that time. Even now, however, the siren song to finish the tail of the game still calls.

Loop Hero might be the most addictive game I have ever played, ye gods. So let’s talk about it.

Loop Hero is a weird blend of genres right out the gate. The best way to describe it would honestly be to call it an idle game, the genre that Cookie Clicker birthed. It also takes cues from auto battlers like the Dota Auto Chess mod. Wrap that framework with a roguelite deck building game and resource gathering, and you have the bones of Loop Hero.

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Outriders Demo Impressions — [Screen Shake Intensifies]

Surprising no-one except games industry management, looter/shooters are better when you actually make a complete product from the start.

This week has seen me playing a staggering amount of Bravely Default 2. Releasing in the same week as Persona 5 Strikers is always a ballsy proposition, yet my Bravely playtime is something like triple that of Strikers right now. And I don’t even think it’s as good as Persona! It just… has its hooks in me. I’m fully intending to do bigger write ups on both these games and my opinions on them, but I’m probably going to save it until I’ve progressed further in both.

So instead, let’s talk about the three hour break I took to play the Outriders demo.

Outriders is an upcoming third person looter/shooter by People Can Fly. It can be played with up to four people in co-op, has four different classes, and- hey, hold on a second, don’t leave. Yes, it sounds like the now officially dead Anthem, not to mention every other looter shooter on the planet. This one is showing signs of being different though. By different, I mean actually completed, functional, and competent. It’s got a story, it’s got good systems and progression, it’s got interesting loot, and it promises to be a reasonably sized game that happens to have endgame and co-op support.

There’s a demo on Steam right now, and it comes out in April. You can blow through most of the content they have there in a couple hours, but it’s the full start of the game and progress does carry over to the final release. It’s a good chance to try out the different classes and abilities to see what gels. Currently there’s mixed opinions, but early consensus on Outriders seems to be leaning towards more positive than anything. I’m definitely more positive about it.

I will not be buying Outriders — despite liking it — until a specific change is made.

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Delf Discovers Yakuza

I have been meaning to talk about this topic for quite some time… and yet, it’s really not all that long a span of time in the grand scheme of things. That just makes it all the more important and astonishing, though!

There are very few topics in the gaming world I can discuss at length without stretching at least somewhere back in my long history with the medium for reference. Being able to discuss my experience with a series in entirety from only the last two years and change? That’s a rare gift.

So, after months of mulling it over, let’s talk about the Yakuza series.

I hadn’t originally planned to go too intently over every game I’d played — and indeed, there’s still quite a lot more I could write about each — but instead just give a rough write-up of how I got into the series and what hooked me. But once I started writing it up, the words just kept on coming until I’d gone through the entire series. It’s certainly not in-depth and the coverage of each varies, but there’s a lot here to talk about.

As such, the final word count on this behemoth of a piece is the longest I’ve written for any blog post or published article but a considerable margin. I’ve broken the text up with images, gifs, and video clips to hopefully give you some breathing room. So buckle up, and come with me on a whirlwind tour of the streets of Tokyo.

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Planning A Kamurocho Vacation

In August of 2017, I purchased a copy of Yakuza Kiwami, the remake of the first game. This is the first chance I’d had to pick up and play a Yakuza game, but my story doesn’t exactly begin there just yet. Why did I purchase that game, after all?

In truth, I knew practically nothing about the Yakuza series going into it. Sure, there were probably references to it, glances at the titles on store shelves, or some kind of subconscious understanding of the series existing. That said, I had never really given any serious thought into the games and what they were, or had a chat with anyone who had played enough to fill me in. I was going in largely blind, and that lack of knowledge is actually what drew me to it in the first place.

See, I distinctly remember reading a gaming website (I believe it was Eurogamer, for context) and glancing at an article that featured newly revealed details on Yakuza 6. Something about this stuck out to me, because I remember thinking “there’s a big news article about a 6th game here, and yet I know nothing about the series”. That lack of knowledge stood out to me, and my curiosity lead me to glancing at the article.

I understood nothing, of course, but what I did understand was a link to their Yakuza 0 review. So I clicked on that, and came away very curious about what was being described. I wanted to know more, but at the time I didn’t act on it.

This knowledge eventually bore fruit when I saw an article about the upcoming release of Yakuza Kiwami. Taking the same engine from Yakuza 0, it aimed to be a full reconstruction and remake of the original game, retaining all the same story and cutscenes but modernising the combat and graphical fidelity. There we go: that’s my starting point into this mythical series of which I knew nothing. Course laid in, calendar date set, Yakuza Kiwami purchased in August 2017 when it showed up on my local store shelves. At last, I would get to play Yakuza!

I played for three hours and then put it down for four months.

…Anticlimactic, no?

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Death Stranding: My Brief Impressions, and Long-Winded Statements on Tangentially Connected Subjects

So. I’ve been playing Death Stranding. How to describe how it plays…

Well, you basically run from point to point in a series of missions with occasional combat. You’ll be surrounded by a variety of interesting characters and a pretty intense story, wherein you become the Warrior of Darkness and save the First-

Wait, sorry, my mistake. That describes FF14’s expansion Shadowbringers.

Well, you basically have to move in such a way to maximise the terrain, make sure you don’t lose your footing or become unsteady, juggle all the resources you can acquire out in the field to upgrade your Mech Warriors-

Hold on, that’s Battletech. Sorry, back to Death Stranding.

Well, you basically roam around a big open world, surviving all sorts of weird creatures and threats while you scavenge the materials necessary to build structures, improve your power base, and eventually make a Nether Portal-

Ahh, never mind, that’s Minecraft.

…Do you see the point I’m making, though?

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