Right Click to Zoom — The Value Proposition Issue of ARPGs

Welcome to this week’s iteration of Right Click to Zoom, the more in-depth article side of this blog. Today I’m going to be talking about the growing concept and issues of the value proposition of games, particularly how they relate to hack-and-slash action RPGs (referred to as ARPGs for the remainder of the article).

The idea of a value proposition is simple: it’s the idea that a product, in this case a video game, presents itself in its entirety and then asks the consumer for the purchase price. A user deciding that the game is too expensive or doesn’t offer enough gameplay, longevity, or some other criteria is saying that the proposition fails; it’s not worth the value they’re asking.

A number of these concepts can be applied to video games as a whole, but I’m going to relate them back to this one genre for the sake of the article today. This is largely because they are a kind of game that can fall into this discussion fairly quickly by the very nature of how they play. To demonstrate what I mean, let’s start with the poster child of the hack-and-slash ARPG genre: the Diablo series.

The original Diablo is one of the more iconic games of its time, releasing nearly a year before the first Fallout game and simplifying the oft convoluted RPG genre down to a more accessible format. The huge, complex and intricate worlds with fiddly systems of the Ultima series and its ilk were instead reduced to a single town. From this town, you would descend into the catacombs beneath the cathedral, diving deeper until you reached Hell itself to defeat titular demon Diablo.

While still gaining power through traditional level ups, much of your character’s strength came from the randomised loot that would drop as you explored. Some drops were guaranteed from quests that would appear within the dungeon, but they too were randomly assigned; not everyone would find the quest to kill the Butcher or the Skeleton King in their run. You could play through it multiple times and still discover something new, and the same character could become wildly skewed in power. This became the core of the hack-and-slash ARPG: the loot.

If Diablo popularised the concept and genre, Diablo 2 refined and polished it. More character classes, more intricate and variable skill trees, more in-depth storytelling and world building, a bigger world to explore and play with… but most importantly, more loot. Winning a whole slew of awards and quickly becoming the fastest selling video game in history at the time, Diablo 2 opened up the genre to more people than ever before.

The inclusion of additional difficulty levels encouraged repeat playthroughs with the one character. Combine this with a strong multiplayer aspect and options, and the game saw continual play for years afterwards. Arguably, that is where the problems inherent in the modern day perception of the genre began, and few points can highlight this better than the launch of the next game in the Diablo chain.

Continue reading “Right Click to Zoom — The Value Proposition Issue of ARPGs”

Backlog Battle Report (11th Sept 2017)

I spent some time looking at options and possibilities for extending the activities on this blog to YouTube and recording versions of this for those who would rather listen than read. Unfortunately, the internet connections and speeds available in this part of Australia effectively limit my options to “move elsewhere” or “suck it up”. Since only one of those is viable, this’ll probably remain a text only venture for a while.

Still, I like writing, so hopefully people still like the reading. With all that said, let’s get into the games.

Heroes of the Storm (PC) — Obey the Call!

Let’s start with the new patch of Heroes, which I’ve played a good chunk of games on. Of the four hero reworks in the patch, I’ve only had the chance to play two of them so far, meaning Morales and Jaina I have no comment on. Chromie and Leoric I’ve played a couple of games of apiece, and then a number of Kel’thuzad games to cap it off.

The Leoric rework is, in a word, awesome. Don’t know how he is in terms of power overall, but the adjustments to his spells and auto attack pattern feel a lot more responsive and his talent choices feel much more interesting. While I haven’t picked up a set build yet, the talents that give Wraith Walk more utility that leads into more damage makes for a decent way to start a fight. Both his ults feel like viable choices now as opposed to just the one, though I still need to play around with the 20 talents. He’s great fun.

Chromie is a little less stellar in the long run, but comes with the caveat that I might just be completely awful at her. Either way, her ability to combo and delete somebody instantly is gone unless you manage to ramp up early by getting good hits and completing your baseline quest. That said, in two games I only managed to finish it in one, and then only just before the game ended. Does that mean I’m an awful shot, or is she undertuned? Probably more the former, but either way I can’t really give a full opinion on how she is numbers wise. This needs a bit more time. Continue reading “Backlog Battle Report (11th Sept 2017)”

Right Click to Zoom — Competency and Professionalism in Games Journalism

I had intended for the first iteration of this segment to be on an entirely different topic, but after this recent controversy arose within the games journalism community, I felt it prudent to start here. It’s current news, it’s better to talk about it now, and it will hopefully segue into a good mission statement about what I’m trying to accomplish with these write-ups.

With that said, welcome to Right Click to Zoom, the more in-depth article side of this blog. Today’s topic is “competency and professionalism in video game journalism”.

Allow me to begin by asking a question: if you go out to eat at a restaurant, you want the chef to know what they’re doing, yes? They don’t necessarily have to be world-class gourmet chefs, but if your food comes out uncooked and smelling foul as if the kitchen didn’t know what a stove was, you’d have issues with it. You would complain, take it back, or perhaps leave. When you go out to eat, that is the desire you would have of your chef: competency.

This can be applied to just about anything we do in our lives. We don’t want people unskilled and untrained to be repairing our cars, doing our taxes or running our stores.

Why, then, is it so hard for people to apply this to video game journalism? Continue reading “Right Click to Zoom — Competency and Professionalism in Games Journalism”

Backlog Battle Report (4th September 2017)

As mentioned in my previous post, I’m planning on setting up a weekly routine of a more serious and in-depth article, and then a more casual article detailing my gaming experiences for the past week. This is the first of the latter! It made sense to name it the Backlog Battle Report given the name and aim of the page, and I’ll be getting these out every Monday night/Tuesday morning as time permits from here on if all goes well. As for the other article type, that will probably debut on Friday, so keep an eye out.

For now, let’s talk about the games I’ve played over the last week. I’ll also include a few things that reach a bit further back just because I’ve been inactive for so long. Let’s kick it off.

Heroes of the Storm — As always

I won’t be mentioning this much in the future reports unless something stands out, but Heroes of the Storm is still my primary go-to when I feel like playing a competitive multiplayer game or MOBA. I’m sure some of you may scoff at the thought of calling it “competitive”, but the game is as deep and competitive as you want it to be, and I like to push myself in it.

The latest ranked season will be ending in a matter of days, so there’s something of a mad scramble to get last minute rankings for the rewards, but I’ve been abstaining and keeping to the non-ranked modes for a while. This is mostly just due to queue times for ranked being considerably longer in Australia, or else it’s because I’m playing with friends who take the game much more casually. However, it’s also because I’ve already reached Diamond 5 rank after a couple of seasons coasting in high Platinum since tanking my MMR last year. I’ve got the rewards I sought, so I can hold off any further attempts until the next season kicks off.

Kel’thuzad is due to be the next hero release in just a couple of days, and his patch comes with a number of character reworks, so I’ll have a good amount of new things to learn and play shortly. Should be a good time. Continue reading “Backlog Battle Report (4th September 2017)”

Let’s try this again…

And here I was saying I was being slack nearly two months ago for not posting in a month. Fancy that.

So I could defend my inaction with a slew of excuses and rationale of all descriptions, much of which would be valid, but there’s really no point to that. Instead, I will point out at least one observation I’ve made about this whole thing: the conversational and casual approach to a standard blog post was proving to be at odds for some of the article-esque pieces I was writing.

For example, I currently have a half finished draft that was started but a few days since my last post about Fire Emblem Echoes. The reason I didn’t finish and post that was mostly because it was growing increasingly detailed and formal, so I wanted to be thorough and do it properly. It’s the kind of thing I might have posted on a website with more traffic and more structure, were more of them available to me that might actually have a readership for that kind of stuff.

As it stands, however, there’s only ever a handful of people reading this blog already, and I’m not sure how well that would be received. Moreover, I felt that since I was straying from the more casual nature of this blog in general, I wasn’t really sure if there was much of a point going ahead with the post. Whatever my reasoning, the point remained that I lost the drive to keep working on it, trapped as it was between mediums and approaches, so it has languished. The longer it took, the less fresh Fire Emblem was in my mind, and now it feels like the timing for that post has well and truly sailed.

So this is a problem. I don’t like to leave things unfinished and scrap them in favour of other stuff… yet at the same time, I’m somewhat bad at maintaining a structured approach and getting the unfinished pieces completed. Couple all of that with the other unrelated issues and distractions of the past quarter year, and here’s where we stand with Delfeir vs. the Backlog.

At the moment, my writing is definitely in a slump. With a lack of dedicated readers — and rightfully so given that this blog lacks a dedicated and reliable writer — it’s hard to motivate myself to push my drives into seeing it further. At the same time, other websites are somewhat out of reach now, as I’ve become somewhat distant with GameSkinny and don’t really have other places to currently write for that might get the viewers I’d like to reach.

Still, at the end of the day, I am reminded of the fact that as much as I write to entertain and share my stories and viewpoints with readers, I’m mostly still doing this for the enjoyment I draw from writing. I like doing this stuff and I don’t want to just give it up. As such, if I lack the other platforms to kill two birds with one stone, I shall just have to be satisfied with the one I had.

So what am I going to do with this blog? Well, rather than keep writing in that awkward space between conversational blog posts like this one and proper articles like I publish elsewhere, I’m going to simply set aside a schedule to accomplish both.

I’ve yet to set days for this, but here are my current plans: I’m going to try and update this blog three times a week. There’ll be a schedule for at least two of these posts on spaced out days once I set it up. One post per week will be a more conversational run-down of where I’ve been at for the past week in terms of gaming and working on the Backlog that this page is titled after. Another post each week will be a more dedicated article going into either a specific game, mechanic, narrative element etc. of something I’ve played recently and diving more deeply into that. Reviews may fall under this if appropriate, but we’ll see.

If I can manage it, I’ll try to get a third post going as well. If the scheduled day’s post is on more recent games, this third post will probably be about other topics entirely. They might be retrospectives, rambling thoughts on a specific topic, or just some kind of video game related pondering. Either way, the guidelines will be looser on this one so it’ll largely just be a free post. Might set a day for it, might just post these when I feel like it, but either way I’ll be trying for it.

Admittedly, I’m not the greatest at planning ahead or keeping to a schedule historically, so I have no idea if I’ll actually be successful with this endeavour. But it’s still a goal I’m going to set myself and then try to work towards. So keep an eye on this space, and hopefully I’ll get that set up within the next week and lay out what days will see what posts.

If I don’t post that soon, well… I’ll just have to go back to the drawing board and try something else again instead! Either way, I don’t just want this blog to forever collect dust, just like I don’t want my video game related writing to fade away.

Thoughts, feedback, opinions and suggestions would be much appreciated on this, but even if I’m writing to an audience of none I shall still keep trying this for my own entertainment. Let’s see what happens then.

 

A Storm of Blood

Due to various circumstances I’ve been very remiss in doing much in the way of writing for the past month, and what little I’ve been doing has largely been things that aren’t ready for public eyes just yet. I did have a chance to review two games over on GameSkinny: Tokyo 42, an interesting but frustrating cyberpunk action game in the vein of Syndicate; and a visual novel about dating girls in North Korea that was bought for me as a dare to review. Never let it be said that I won’t take on such a challenge.

In addition to not writing too much, I’ve not actually had much opportunity to chip away at the backlog over the past month. Instead, I played Final Fantasy 14. A lot of Final Fantasy 14. Talking about my time with that will be the brunt of this article.

There have been a few other games that I’ll quickly go over to acknowledge my playtime. First, my go to aside from FF14 remains Heroes of the Storm, which I’ve still been plugging away at in short intervals and downtime with or without friends. I made it back to Diamond this season after an uncharacteristically good run of placement games (8-2), which was a pleasant return after floating around Platinum for the last couple of seasons. In addition, the upcoming Starcraft hero Stukov is both a huge favourite of mine and is also of my most frequented support role, so I’m looking forward to getting my hands on him.

Beyond those two games, I bought and completed Fire Emblem Echoes: Shadows of Valentia on 3DS. Well, rather, I completed Chapter 5 which is where the plot ends, but I didn’t dabble in any of the post-game stuff. It was a reasonably enjoyable game and I intend to make a post dedicated to it soon.

I also picked up Ever Oasis for 3DS on its release, mostly on a whim. It’s an interesting little game with a mix of Zelda-lite exploration and combat combined with a basic Harvest Moon system of town management. Sadly, while it started out interesting, there’s a few little issues that serve to bog the game down in terms of enjoyment, and it ended up feeling quite shallow and more like busywork rather than fun gameplay. Not sure I’ll get back to that, but again, planning to talk more on that.

Oh yeah, and E3 happened. Naturally I was in no position to attend, being on the wrong hemisphere, but I did pay some attention to it. I was mostly uninteresting by the vast majority of games on offer, but just about broke my chair in excitement when they announced Metroid Prime 4. I’ll most definitely be getting a Switch at some point now, that’s clear enough. Overall though, the presentation was largely meh and didn’t really have many highlights, so I won’t speak too much on this just yet. If anything interesting does come from it, well, odds are I’ll be able to write about those games when I play them.

So with that out of the way, let’s get into Final Fantasy 14 and its newest expansion then. Continue reading “A Storm of Blood”

Scrolls, both new and Elder

A month out from Persona 5 and the funk persists, to the point where it’s unbelievable. I keep bouncing from game to game in search of something that’ll keep my attention for more than a day, and so far I’m coming up empty.

Rather than make any significant progress in parts of my backlog, I’ve just been resorting to comfort games that I’ve played through lots and make for good time sinks. Strategy games like Civilization VI and Master of Orion 2016 help me make a day disappear, and there’s been a frankly absurd amount of Heroes of the Storm played since the 2.0 update. But today I’m going to focus on one in particular that I’ve been returning to: Morrowind.

It’s said that a person’s first Elder Scrolls game is the one that they’ll consider their favourite, mostly because the concept and freedom their worlds offer is at this point completely new to a player. Later games may refine and streamline the process and generally be more “playable”, but their worlds and concepts aren’t original by that point, so it becomes a lot harder to completely lose yourself in it. Generally, those who played Morrowind first (like me) will still say that Morrowind is better to this day, even if most will grudgingly agree that it hasn’t aged gracefully.

Nonetheless, every attempt I’ve made at playing another Elder Scrolls game will at some point see me finally caving and reinstalling Morrowind. It’s been quite a while since that happened; the most recent time I played Skyrim, I went mildly insane on the modding front and found plenty of interesting content and updated mechanics to keep my attention. This time, the lures back to Vvardenfell were twofold: my playthrough of the Skyrim mod Enderal, and the impending release of Elder Scrolls Online’s Morrowind expansion.

In the interest of covering all these games equally, I’ll speak about those two before I go back into recounting my Morrowind adventures. Continue reading “Scrolls, both new and Elder”

Finding The Source

Today’s post is going to be about something different from the usual discussion and writing about video games that I normally do here. Simply put, I need a place to ramble on about the thoughts, feelings and emotions that I’ve been subjected to by something — this something being a music album — and there’s fewer better places than a blog. Video game stuff will follow along shortly; feel free to skip this one if you don’t want to hear my thoughts on anything else.

Still with me? Alright. First, background information!

So once upon a time in the year 1995, a Dutch musician by the name of Arjen Anthony Lucassen released an album called The Final Experiment under a music project titled Ayreon. This was a progressive metal concept album which told a very interesting sci-fi story and had quite the narrative, with a number of guest vocalists brought on to play the roles of various characters.

The narrative itself concerns the titular Final Experiment occurring in 2084 when, with an apocalyptic war unfurling, humanity attempts to change history by sending a message back in time. This message appears as visions of the destruction to a blind bard in the Middle Ages by the name of Ayreon, who attempts to warn the populace and King Arthur’s court of what he sees.

Continue reading “Finding The Source”

The Persona Aftermath

It’s been almost two weeks after I finished Persona 5, settling down to do so a couple of days after the last post. There’s been a huge amount I wanted to say, and I was still fully intending on doing a proper review for it on GameSkinny or for here, but ultimately I just haven’t been up to writing much lately. I will hopefully have it written up in a couple of days, by which point the window will likely be closed for getting any real attention or readership for it, but no matter.

I really don’t know how to quantify how much I liked Persona 5 though. I feel like I could call it my favourite game ever, yet part of me suspects that isn’t the case and I could probably argue it with a few others. I feel like I could call it the perfect JRPG, but I know for a fact that there are flaws and issues with it, even if most don’t surface unless I really start nitpicking. I suppose I’d liken it as similar to Gigguk’s Perfect Anime, which is a thought provoking take on how we absorb entertainment as a whole. Persona 5 is my Perfect Game, just about, and I don’t expect another game to come along and topple it in my eyes anytime soon.

At least not until Trails of Cold Steel III, anyway. Fingers crossed on that one.

The other games that I’d call my favourite games are things like Baldur’s Gate 2, Morrowind, Chrono Trigger — games that I played more in my formative years that have stayed with me since, but it’s hard to know if I’d feel the same way if I was introduced to them today. At the same time, they have shaped my tastes in games so much that even if they may not “hold up” if first played today, they have been so influential that I would be loathe to call them not as good. Besides, they’re all games I can (and have) replayed even in more recent years and found plenty of enjoyment.

By contrast, the games of the recent couple of years that have truly stuck out for me are more like modern updates and advances in those earlier genres. The first two Trails of Cold Steel games, for example, gained similar responses from me as Persona 5 by basically being exactly what I wanted out of a JRPG in terms of gameplay systems and story.

Now Persona 5 has come along and set the bar higher, yet at the same time I don’t consider the overall feel of the characters and party members in P5 to reach the level that Cold Steel did. I liked most if not all of the Persona 5 characters both major and minor, protagonist and antagonist, but they weren’t written as cohesively and emotively (nor were they as numerous) as the overall cast of the Cold Steel games. Everything else is a step above in Persona’s favour, but if such an important aspect is lower, could the game be called perfect? These are the things I think about, even if that in itself is nitpicking.

That said, it’s been nearly two weeks and these thoughts have not ever left my mind for too long. Persona 5 may be over as an experience, but it has remained with me so profoundly ever since that it’s coloured my gaming habits and related moods. There’s a very real chance I’ll fight off my urge to pick up new games and work on completing them and instead go replay the game on a harder difficulty, not even a month after its release. That’s the kind of appeal the game has presented for me.

Since I haven’t done that, instead I went looking for gaming experiences like Persona 5’s. I thought I’d swear off JRPGs for a while because others can’t compete, but instead I picked up Shin Megami Tensei 4: Apocalypse once more, set on beating that after putting it down for P5. And beat it I did — that became my new obsession, forcing every other game out for a while as I struggled to fill the hole Persona left in my heart.

Thankfully there were quite a few key systems and narrative points in SMT4 that helped ease off the Persona come-down enough, and it itself was a very good game overall. Great themes, enjoyable story, likeable characters, solid battle system… and the worst final dungeon in a JRPG that I can think of. Seriously that last dungeon was atrociously badly designed in all ways and it was almost enough to kill off all my positive feelings of the game had it lasted even a few minutes longer (and it lasted HOURS). Thankfully, the final boss fights more than made up for that and left me with a satisfying conclusion. I’ll share more thoughts on that fully soon, with luck.

Nonetheless, ever since I finished with that game, I’ve been bouncing from title to title trying to find something to captivate me as it did, and nothing has succeeded. I’ve played a huge amount of Heroes of the Storm following that big update, I’ve rummaged through my 3DS collection for titles I never finished and flicked through about half a dozen of those, and I’ve started playing the Skyrim mod Enderal (which is quite good) among other games, and I’ve continued to drop some time into FF14. But nothing is quite having that same effect.

I suppose I should elaborate and say that it’s quite uncommon for me to stick to a game from start to finish in one go from the launch onwards. Normally I multitask profusely and put games aside for variety the moment I get bored or frustrated with them. It’s only more recently that I’ve found the patience and persistence to get through more titles from start to finish, and even that has started to vanish. Persona just did it better, and now other games aren’t captivating me enough, regardless of their genre.

It’s actually frustrating to feel this way, but there you have it I suppose. Persona 5 — so good that it’s ruined all other gaming enjoyment for me since. I did say that I realised halfway through that choosing not to judge it fully until I’d reached the end felt meaningless when I was growing despondent at the mere thought that it would eventually end, and I didn’t truly expect to seriously feel that once the credits had rolled. But I do.

All the way throughout, Persona 5 managed to keep my attention rapt. 98 hours total play time, and it only had the most minor of fumbles in terms of pacing and focus. It never wore out its welcome or felt like it dragged on. Some might say it’s a bit slow to start and I can see that, but I was quick to be pulled into its world and want to experience more. As the plot progressed and the dungeons continued, I always wanted to see and know more. I wanted answers for the questions the game was presenting to me, and I was rarely if ever left disappointed. If I did feel that way, it wasn’t because the game failed to deliver, but simply because I was hoping the game might push or explore a couple of concepts further yet chose not to do so. It’s not necessarily a defect or a flaw in the game; it’s merely how I wanted more narrative elements to chew and digest on.

By the time the credits had rolled, the story was told from start to finish in a completely satisfying manner. All the major plot points were resolved and all the characters had their moment to shine in some way. The narrative smarted small and ramped up constantly until it capped in a truly grandiose Shin Megami Tensei fashion. The final boss wasn’t particularly challenging for my setup, but it was epic enough to feel fitting. Start to finish, all of it a great game that I truly adored.

I’m happy to call Persona 5 the best Persona game. I’m even happy to call it the best game in the Shin Megami Tensei franchise as well as the best game of 2017 so far. But I’m even happier to go further than that: I’m happy to call Persona 5 my favourite JRPG ever. I firmly believe it sets the new benchmark to beat and will be talked about in the years to come in the same manner as games like Chrono Trigger, Final Fantasy 7, and yes, Persona 4 are now. As said above, I’d just about call it my Perfect Game. It’s hit me so hard that it is skewing how I play and enjoy games afterwards.

So that’s that. Now I need to find a way out of this funk and to keep moving forward with the games progression. Things I need to write soon: proper in-depth review for Persona 5’s game elements, more discussion about SMT4:A (especially compared to SMT4 and other SMT games), a discussion about character narratives using P5 and Trails of Cold Steel as comparisons, coverage of Enderal, and also chatting a little about my random dabblings in Elder Scrolls Online. And all while writing this, I need to find a new game that’ll keep my attention that can be chalked off the Backlog, because Heroes of the Storm cannot qualify for such a thing.

Look forward to all of that soon… hopefully.

Transistor, checking in

I’m typing this from a brand new PC that I only just properly got plugged in and running no more than half an hour ago, biding my time while the slew of standard programs is downloading and installing. Mostly just a small status update rather than any of my usual video game related ramblings.

First off: new PC. It’s been five years since I’ve had a fresh rig, though naturally the computer that I just stashed in the corner a few minutes ago has had numerous upgrades and replacements in those years. Still, the motherboard was effectively fried and I was getting constant black screens as the display drivers died on a regular basis, and multiple attempts to fix it or isolate other parts showed that it was unlikely to be anything else. I could probably have repaired or rebuilt it for cheaper than what I got this new machine for, but after dealing with this problem for literal months, I just wanted peace of mind and for this tech support nightmare to end.

So, the machine that I named Bastion is no more. Moment of silence.

Now, this isn’t an absolutely massive upgrade due to all my tweaks over the years, but this new machine should definitely keep me from having to push or upgrade in order to get newer games running comfortably. I’m probably going to shame the 60 FPS enforcing PC Master Race, but it should be pretty clear that I play games for gameplay and story more than graphics and can usually deal with a few hiccups. Regardless, the specs should get me decently far.

Naturally, I shall name this machine Transistor, since it’s the successor to Bastion even if the systems are slightly different. I’d consider calling it Pyre, but any name that’s fire related for a PC is just asking for trouble.

So with the PC back, I’ll be reinstalling FF14 and then picking and choosing my games as I go from there. Torment will be first up on the list since I didn’t get all that far in it and really need to put some more time and devotion into it. Cosmic Star Heroine just dropped a couple of days ago after a lengthy development cycle, and I’m quite keen to sink my teeth into that. However, I’m not about to start a new JRPG until the big one is finished: Persona 5, which has been both my obsession and my sanity-preserver during this time of technical troubles.

Everything I said about Persona 5 in the previous post still holds true, and I’m now 90 hours in and pushing the final stages of the game at long last. After such a long marathon journey over a comparatively short timeframe, I am now looking forward to the ending and seeing how it all wraps up nicely (if it does), but I will definitely be sad to see it gone. It’s without a doubt the best Persona game to date, and I still think we’ll be talking about in years from now in the same way we do some of the JRPG greats.

That’s assuming the ending doesn’t let me down horribly… but at present that doesn’t seem quite likely. Currently I’m intending to a full and formal review of the game (probably for GameSkinny), and then do a more in-depth analysis about a few points in the narrative. I also want to talk about the soundtrack and compare it with that of NieR: Automata, plus I want to do a big pros and cons comparison of P5 vs. the Trails of Cold Steel games, which are my other favourite and recent JRPG series. That last one in particular I could talk a great deal about, so please look forward to it I guess.

Time to set up a few downloads over night and crash.